(Part III.) Creating zombie enemies in Unity

Ing. Jan Jileček
ITNEXT
Published in
5 min readMay 23, 2020

In this part I will show you how to generate enemies on the NavMesh. I will make them chase me and collide with objects properly.

If you want to have the same scene to follow this tutorial exactly as it is, finish the previous 2 parts of the series.

Public enemy #1

Create an Enemy object

The free Synty Polygon package provides a number of free character models. There are four bean person models, and a man and a woman. Now, having another man with a different texture would be boring, and I don’t want to be chased by a hundred women at once either. So I chose a police bean model, that seems like a good representation of my general fears of totalitarian state (kidding). Choose a model and drag it into the scene.

I go with the police bean monster. Parent it to the Enemy object.

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Published in ITNEXT

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Written by Ing. Jan Jileček

INTP, UE5 dev, Master’s degree in comp-sci, Creator, indie game developer, director, writer, photographer. I like BJJ, Jungian psychology, mythology and memes.

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