(Part III.) Creating zombie enemies in Unity
In this part I will show you how to generate enemies on the NavMesh. I will make them chase me and collide with objects properly.
If you want to have the same scene to follow this tutorial exactly as it is, finish the previous 2 parts of the series.
Public enemy #1
Create an Enemy object
The free Synty Polygon package provides a number of free character models. There are four bean person models, and a man and a woman. Now, having another man with a different texture would be boring, and I don’t want to be chased by a hundred women at once either. So I chose a police bean model, that seems like a good representation of my general fears of totalitarian state (kidding). Choose a model and drag it into the scene.
I go with the police bean monster. Parent it to the Enemy object.